No need of Man up rule from Execution/Warzone in Gears of War 3
>> Friday, June 29, 2012
No need of Man up rule from Execution/Warzone in Gears of War 3
The "Man Up Rule" eliminates dead spots in Execution / Warzone if a team has more players than the other alive. Also epic "man to the rule" ruins the momentum of the lead team to hunt the weakest. This rule requires both teams to play, basically, extremely conservative and the creation of “Man Up Rule “diameter and try to hit the other team first. When the first player loses life to man the team has no reason to attack even the fallen man team. They can just sit on their strengths grenade and waiting time of the game for the win. This turn of events was put in place are likely to degenerate Run / Warzone and forces all players in the elimination of Team Death Match Play. Epic propose to solve this problem immediately before killing two oldest types of gear is running game.
#2
23-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: No need of Man up rule from Execution/Warzone in Gears of War 3
Running is my way over played, and I've always hated deadlocks. If a team has more people alive when time runs out, they should win. Also, no matter how much skill it takes to do that, it's a waste of time and only drags the match.
#3
23-09-2011
Apalachee
Member
Join Date: Mar 2010
Posts: 517
Re: No need of Man up rule from Execution/Warzone in Gears of War 3
So you're saying that if the other team has 4 people and have 2. You agree with the idea that you can all camp / hide and you have to Bumrush to even the score or kill to have any chance? Do you realize that having a couple of competent people in a team means to hide in the most advantageous site and together with the allocation of certain persons for lancer / hammer / retro, while if the other search engines hobo shotgun approach too easy to win all the time? The only answer I get is "always out of reach, waiting for the other team to move, kill one and then go hide and you win." Or maybe ... "Man and if you're just as good as the aggressor and go kill them all anyway." Who is really going to do if you're trying to win.. the best chance% that to win is to go into hiding and have them come to you ... has always been that way ... that's why the team with only 1 or 2 on the left has to hide ... to try to get the chance to return to even. Now if you are a man down, but we've all lost the game instantly. Not to mention the standard "sit about 3 minutes looking at other equipment complete until the clock has 20 seconds and then Bumrush the strategy to be implemented by a large majority of non-strategic players.
#4
23-09-2011
Wenro
Member
Join Date: Mar 2010
Posts: 593
Re: No need of Man up rule from Execution/Warzone in Gears of War 3
If the death of more of them who killed you, you should win. Second ... as I said there are points on both sides, in my own experience is much more common than the person who outnumbered (especially when it is the last guy left), hide and wait and fragments camp or something, or will run and run and run for the duration of the round. This in my opinion has always been the biggest problem in the ruins. There are so many places to hide, and each round there are four fragments. I had so many dead spots in the map because the last living man so often only runs, hides, or both.
#5
23-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: No need of Man up rule from Execution/Warzone in Gears of War 3
If I'm with a team of 1 and there are 3 or 4 guys left and right and hide because they will lose out and fight, then that is very sad. It should not be penalized if the camp with the needs and all that. They should have the countdown. When it comes to 1 vs. 3 (and more) the team with three rather than having a dead guy after every minute and a half or so. Until it is only a 1 vs. 1 At least keep trying to win the game. And to have operated as a necessity for everything you have planted too close to explode.
#6
23-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: No need of Man up rule from Execution/Warzone in Gears of War 3
I have never found disturbing stagnation. If there is a 3 in 1 and the team with more people may leave the camp for a man to appear "manning up" is totally unfair. View maps glitching ass is not a problem no longer necessary. The man rule is more annoying and boring to look at an impasse.
#7
24-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: No need of Man up rule from Execution/Warzone in Gears of War 3
For more information you can also contact with the game support Gear of War 3. Just go through your issue with them and after that let me know the issue.










0 comments:
Post a Comment