Dirt physics and turning radius in TrackMania 2 Canyon
>> Friday, June 29, 2012
Dirt physics and turning radius in TrackMania 2 Canyon
Well I am having a complaint with this particular game TrackMania 2 Canyon on the computer of mine. I have noticed that car of mine is fishtailing when I am trying to make minor adjustments into loop or the wall-ride. It seems to be quite hard for the orient when car is coming out of the even there is minor correction causing the car to fishtail. Car is running at the radius at the speed which is comparable to the stadium. However some of the block elements are needed at the sharper radius and simply trying to brake bit while the speed is making quite easy to begin with the start fishtailing which is usually means clipping the railing or the rocks on the side of the road option.
#2
24-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Dirt physics and turning radius in TrackMania 2 Canyon
There is the lack of the control on walls and the loop which is out of the characters with the rest of the game where you will be able come with the blazing at the set of the right-angle after the turbo-booster and simply go blazing through the drift. There should be some minor adjustment on the blocks and it will improve the gameplay without nerfing the challenges.
#3
24-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Dirt physics and turning radius in TrackMania 2 Canyon
Well we are aware of the thing that is the canyon is the part of the game hence it did not mean that there should be dirt and loop physics which was included into the past of the game. there is no relation how you are driving into the game.
#4
24-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Dirt physics and turning radius in TrackMania 2 Canyon
I am not saying that Canyon physics did not require to behave as it was into the previous version of the game. however I have found that there is lack of the controls on the loops and walls and the dirt is the out of the character from the rest of the canyon. I am not having any ability so that I can drift in the loops. I think it is having the some kind of the potential in the game. I let you know that that the TMU is having the different kind of the environment and I don’t think so there is any issue associated with the thing which I have mentioned over here.
#5
24-09-2011
Abbie
Member
Join Date: May 2009
Posts: 2,610
Re: Dirt physics and turning radius in TrackMania 2 Canyon
I wanted to tell you over here is that there degree is present in the dirt. In case you have pressed the turn keys and it will be quite enough which you can gradually affect the vector on the dirt. I think there is lots of preplanning required in this particular situation. When you are supposed to coming from the narrow section you will locked more or less in the game. you will see the fishtailing is seems to be happen when there is low speed. Also if you are supposed to accelerate in the new direction. Into the loops and on the walls when the light taps which you should turn the keys which will work on the dirt when blazing at the 400+ will not work for you at all. The car is seems to be immediately staring to drift but it will not change the vector in the game.










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